Behold Tempestia, the Blue Dragonmother, an ethereal embodiment of power, adorned with the resonating echoes of nomadic and desert intonations, weaving a tapestry of majestic influence in her wake.
Description of the Blue Dragonmother
As her wings unfurl, azure membranes glimmer like the rippling fabric of a chieftain’s regal robes, kissed by moonlight on endless desert horizons.
Her immense form, reminiscent of a noble steed, traverses the heavens with grace and an aura of mystique, conjuring visions of the boundless skies above arid landscapes. With each beat of her wings, a soft breeze stirs, carrying the fragrance of exotic blooms, mingled with the exhilarating scent of an impending storm.
The Blue Dragonmother’s scales, resplendent in shades of cerulean and sapphire, mirror the intricate patterns woven by skilled artisans of nomadic tribes, capturing the vibrant hues of desert vistas and the shifting sands. They shimmer with an iridescent glow, akin to the glimmering sands of an oasis beneath the scorching sun.
Her eyes, deep and piercing like the desert night sky, hold the secrets of ancient traditions and the wisdom of mystic wanderers. They gleam with the intensity of a desert oasis, offering glimpses into the hidden realms of forgotten knowledge.
Within her cavernous maw, gleaming ivory fangs protrude like the curved blades of desert warriors, ready to defend her domain with the fury of a sandstorm. With every thunderous roar that escapes her jaws, it resonates like the distant rumble across the vast dunes, striking awe into the hearts of all who hear it.
In the presence of Tempestia, the Blue Dragonmother, one witnesses the convergence of nomadic and desert influences, a harmonious blend of windswept traditions and untamed landscapes. Her majestic form, infused with the spirit of ancient cultures, evokes a sense of wonder and respect, an embodiment of the timeless tales woven across the tapestry of nomadic and desert legacies.
Beneath the shifting sands of the Desert Island of Luff, Tempestia’s lair resides, a testament to the resilience and nomadic spirit of desert dwellers. The sinuous corridors, adorned with intricately carved arches and elaborate motifs, echo the grandeur of desert encampments, while the sturdiness of the stone evokes the strength of ancient desert fortresses.
Within her inner sanctum, shimmering fountains cascade like the gentle whispers of desert winds, their crystal-clear waters imbued with a pulsating blue energy. The air crackles with anticipation, as if the spirits of the nomads themselves are present, while ornate tapestries depicting mythical creatures and desert tales adorn the walls, reminiscent of vibrant desert artwork.
Amidst the treasures amassed within her lair, artifacts of exquisite craftsmanship and relics of ancient desert cultures coexist, forming a mesmerizing tapestry of nomadic heritage. Jewels the color of desert stars, encrusted within golden casings, cast a dazzling radiance that rivals the sun-kissed sands at twilight.
As one delves further into the lair, the temperature drops, and the air becomes charged with static electricity. Crystalline formations line the walls, emanating a soft blue glow that illuminates the complex network of tunnels. Occasional sparks dance between the crystals, casting flickering shadows upon the rough-hewn stone.
Within the heart of the lair lies Tempestia’s inner sanctum—a vast cavern filled with cascading waterfalls and pools of electrified water. The ceiling crackles with energy, mimicking the restless storms that rage above the surface. Lightning arcs across the chamber, illuminating the ancient hieroglyphs that adorn the walls, chronicling the lineage and triumphs of the blue dragons.
The centerpiece of Tempestia’s lair is a raised platform, serving as her throne. It is fashioned from polished azure crystal, pulsating with residual electric currents. From this vantage point, Tempestia surveys her dominion, her piercing gaze as sharp as a bolt of lightning.
Navigating the lair is a treacherous endeavor, as concealed traps and electrical wards protect the dragonmother’s vast treasure troves. Hoards of gemstones, artifacts crackling with magical potential, and relics of forgotten civilizations rest within the depths of the lair, guarded by animated lightning constructs and elemental sentinels. Hatchlings from broods entrusted to the Blue Dragonmother can be seen resting amongst her treasures. She encourages this to instill the love of treasures to her brood.
The underground lair of Tempestia, the Blue Dragonmother, mother of all Blue Dragons, stands as a testament to her command over storms and the tempestuous powers of her kin. Within this electrified domain, the air hums with primal energy, and the very earth trembles beneath the weight of her ancient presence.
Tempestia has a direct rivalry with the Brass Dragonmother. The Brass Dragonmother keeps the skeleton of one of Tempestia’s favorite sons in her lair since a failed burglary attempt.
She also has an indirect rivalry with the Red Dragonmother because of Pyraxis’ amazingly better Lair.
Tempestia, the Blue Dragonmother
Gargantuan Dragon (Legendary)
24 (Natural Armor)
850 (38d20 + 380)
40 ft., burrow 40 ft., fly 80 ft.
STR: 26 (+8) DEX: 10 (+0) CON: 30 (+10)
INT: 20 (+5) WIS: 18 (+4) CHA: 24 (+7)
Dex +9, Con +16, Wis +10, Cha +14
Perception +17, Stealth +9
Blindsight 120 ft., Darkvision 240 ft., Passive Perception 27
24 (62,000 XP)
Legendary Resistance (3/Day): If the Blue Dragonmother fails a saving throw, she can choose to succeed instead.
Innate Spellcasting: Tempestia’s spellcasting ability is Charisma (spell save DC 23). She can innately cast the following spells, requiring no material components:
At will: Detect Magic, Control Weather
3/day each: Chain Lightning, Thunderwave
1/day: Storm of Vengeance
Multiattack: Tempestia can make three attacks: one with her bite and two with her claws.
Bite: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 8) piercing damage plus 14 (4d6) lightning damage.
Claw: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 24 (3d8 + 8) slashing damage.
Tail Slap: Melee Weapon Attack: +15 to hit, reach 25 ft., one target. Hit: 26 (3d10 + 8) bludgeoning damage.
Lightning Breath (Recharge 5-6): Tempestia exhales lightning in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 91 (26d6) lightning damage on a failed save, or half as much damage on a successful one.
The Blue Dragonmother can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Tempestia regains spent legendary actions at the start of her turn.
Tail Sweep: Tempestia makes a tail attack.
Crackling Surge: Tempestia unleashes a surge of electric energy. Each creature of her choice within 60 feet must make a DC 22 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one.
Gust of Wind (Costs 2 Actions): Tempestia conjures a powerful gust of wind. Each creature within 30 feet of her must succeed on a DC 22 Strength saving throw or be pushed up to 20 feet away from her and knocked prone.
On initiative count 20 (losing initiative ties), Tempestia takes a lair action. She can use one of the following lair actions. She can’t use the same lair action two rounds in a row:
Electrified Terrain: The Blue Dragonmother electrifies the area, causing lightning to crackle across the ground. Each creature that starts its turn within 60 feet of Tempestia must make a DC 22 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save, or half as much on a successful one.
Cyclonic Burst: Tempestia summons a whirlwind of stormy winds within 120 feet. Each creature in a 20-foot radius must make a DC 22 Strength saving throw, taking 56 (16d6) bludgeoning damage on a failed save, or half as much on a successful one. Additionally, each creature that fails the save is pushed up to 20 feet away from the Blue Dragonmother.
Static Shield: Tempestia envelops herself in an electric shield, granting her resistance to all damage until the start of her next turn. Additionally, any creature that makes a melee attack against her while within 10 feet takes 14 (4d6) lightning damage.