Rules for pioneers for the Southern parts of the Khanate of Barbi. (More rules coming soon! )
Generic Building
Each Building has a Base Cost (it is assumed you own the land). The Base Cost is calculated per 5′ square :
- Minimum Labor 50gp (unlevel or tilted land +10-100gp)
- Built on the coast/river bank with stilts +20gp
- Materials used.
- Wood 20gp (- 10gp within 1 mile of a forest)
- Stone and Wood 30(-2gp within a mile of a forest, -10gp if within 1 mile of a quarry)
- Reinforced (prisons/forts/walls) additional materials and Labor cost +50gp
- Floor:
- Ground floor +0
- +1st floor +30gp and 100gp/staircase
- +2-4rth floor +70gp and 120gp/floor/staircase
- +Underground -50% for materials cost and 100gp/staircase (-20gp if move earth available and applicable.)
- Luxury level
- Short-term construction +0gp
- Cheap and serviceable +10gp
- Well done and presentable +30gp
- Best countryside comforts +50gp
- City mediums-luxurious (glass windows, engravings, wall arts, architectural distinctiveness etc) +100-250gp
Building contents
- Magical Lab (Minimum 5’squares: 12/user) Additional cost: 300-1000 per active user
- Can accommodate one school of magic, or 1 type of magic item production.
- Library (Minimum 5’squares: 12/category) Additional cost: 700-5000 per category
- Categories can be General or Local (for geography, geology, another science or any 5e proficiency), one school of magic, or one clerical domain.
- Bedroom 50-400gp (en-suite +150-400gp)+decor
- Crafting area (Minimum 5’squares: 12/toolset) Additional cost: 300-1000 per active user
- Can accommodate one school of magic, or 1 type of magic item production.
Pioneer Infrastructure
Bridges
Building bridges might be the center of life of your town. Bridges can be wooden or stone, and they can be wide or narrow, but the always span the entire length of the chasm/river.
The prerequisite to using this pricing is that the entire width of each coast at the point of the bridge is perpendicular to the bridge. Otherwise, add 100-300gp per 5′ of bridge width for additional supports.
- Bridge 10-30′ long
- Wooden 25gp per 10′ length multiplied by its width in feet (minimum 5′) (-20% within a mile of a forest)
- Stone 100per 10′ length multiplied by its width in feet (minimum 10′) (-10% if within 1 mile of a quarry)
- Bridge 31+
- Wooden 50gp per 10′ length multiplied by its width in feet (minimum 5′) (-20% within a mile of a forest with 30′ tall trees)
- Stone 400per 10′ length multiplied by its width in feet (minimum 10′) (-10% if within 1 mile of a quality quarry)
- Type of bridge
- Triple priced if sailboat can go underneath (ask your DM) (minimum 30′ length)
- Double priced if short-boat can go underneath (ask your DM) (minimum 10′ length)
- +500gp per 5’square that is Retractable/raised (only quality wood) * additional labor cost
Roads
Roads are essential. Simple earthworks erode in a day’s heavy rainfall – especially in pioneer lands. The price list is for serviceable simple roads – check the additional costs too.
- Packed earth
- Wooden Raised on stilts/on trees 5gp/5’square (-50% within a mile of a forest)
- Stone paved 5gp/5’square (-50% if within 1 mile of a quarry)
- Additional costs (you may add several)
- Heavy duty +200%
- Beautified +50%
- Pavements +10% for each 5′ of pavement width.
- Good drainage +20%
- Underground drainage +200% (additional costs for underground findings- ask your DM)
- with sanitation connections an additional+300%
- with getaway connections +500gp per connection (at least 2)
Docks – soon to some
Stables – soon to come
Walls (more to come)
Walls surround an area, the entire town, or just a building. (Costs 5gp/5′ square +20gp/5′ foundation)
- Minimum Labor 10gp (unlevel or tilted land +10-100gp)
- Materials used.
- Wood 10gp (- 10gp within 1 mile of a forest)
- Stone 20(-10gp if within 1 mile of a quarry)
- Reinforced (prisons/forts/walls) additional materials and Labor cost +50gp
Attracting a Pioneer Population
Ask your DM on how you can attract a population larger that the people you hire. Here are some ideas:
- Give work contracts to petty convicts
- Prisoner colony
- Indentured servitude buyouts
- Freed slaves
- Criers in foreign lands to attract:
- Urchins and paupers offered land
- Farmers, artisans, and merchants offered opportunities
- Refugees
- Announce political reforms only applicable to pioneers.
- Offer homes to veterans of armies with large families