Why Should You Become a Fighter in DnD 5e?

Become a Strong Fighter in DnD 5e, Why is this a Worthy Cause?

72 views
7 mins read
72 views
7 mins read

Behold the Fighter in DnD, a master of arms and a hero of legends, feared by enemies and respected by allies. With unyielding courage and unmatched skill in combat, the Fighter stands as the shield and sword of the adventuring party, ready to face any challenge that may come their way.

As a Fighter in DnD, your primary abilities are your strength and dexterity, as well as your proficiency with a wide array of weapons and armor. You are a master of martial combat, able to deal massive damage with your strikes and withstand even the toughest blows.

At level 1, you choose a fighting style that defines your approach to combat. You may choose to be an archer, a duelist, a defense master, or a great weapon wielder. Each fighting style enhances your combat abilities in a unique way, allowing you to adapt to any situation that may arise.

As you gain levels, you become more formidable in combat. You gain additional attacks, allowing you to strike multiple times in a single round, and you can choose from a variety of powerful feats that enhance your combat abilities even further. You also gain the ability to use action surges, allowing you to take an additional action in a single turn, as well as the ability to regenerate health through your second wind.

With your indomitable spirit and unmatched combat prowess, you are a true hero of the realm. You stand as the last line of defense against the forces of darkness that threaten the land, and your bravery inspires others to follow in your footsteps.

So take up your weapons, brave adventurer, and stand ready to face the most dangerous foes that the world has to offer. With your strength, your skill, and your courage, there is no challenge that you cannot overcome.

Fighter in DnD Table

1st Level Proficiency bonus +2 , Additions to prowess: Fighting Style, Second Wind

2nd Level Proficiency bonus +2 , Additions to prowess: Action Surge (one use)

3rd Level Proficiency bonus +2 , Additions to prowess: Martial Archetype

4th Level Proficiency bonus +2 , Additions to prowess: Ability Score Improvement

5th Level Proficiency bonus +3 , Additions to prowess: Extra Attack

6th Level Proficiency bonus +3 , Additions to prowess: Ability Score Improvement

7th Level Proficiency bonus +3 , Additions to prowess: Martial Archetype Feature

8th Level Proficiency bonus +3 , Additions to prowess: Ability Score Improvement

9th Level Proficiency bonus +4 , Additions to prowess: Indomitable (one use)

10th Level Proficiency bonus +4 , Additions to prowess: Martial Archetype Feature

11th Level Proficiency bonus +4 , Additions to prowess: Extra Attack (2)

12th Level Proficiency bonus +4 , Additions to prowess: Ability Score Improvement

13th Level Proficiency bonus +5 , Additions to prowess: Indomitable (two uses)

14th Level Proficiency bonus +5 , Additions to prowess: Ability Score Improvement

15th Level Proficiency bonus +5 , Additions to prowess: Martial Archetype Feature

16th Level Proficiency bonus +5 , Additions to prowess: Ability Score Improvement

17th Level Proficiency bonus +6 , Additions to prowess: Action Surge (two uses), Indomitable (three uses)

18th Level Proficiency bonus +6 , Additions to prowess: Martial Archetype Feature

19th Level Proficiency bonus +6 , Additions to prowess: Ability Score Improvement

20th Level Proficiency bonus +6 , Additions to prowess: Extra Attack (3)

Class Features As a fighter in DnD, you gain the following class features.

Hit Points Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Proficiencies Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Equipment You start with the following equipment, in addition to the equipment granted by your background:

• Chain mail or leather armor, a longbow, and 20 arrows. • A martial weapon and a shield, or two martial weapons. • A light crossbow and 20 bolts, or two handaxes. • A dungeoneer’s pack or an explorer’s pack.

(You can find the descriptions of what a fighter in dnd does in relevant sites like this one that analyzes the most powerful choices.)

So go forth, mighty fighter in DnD, and conquer all who stand in your path!

Why Should You Become A Fighter In Dnd 5E?

Leave a Reply

Your email address will not be published.

Previous Story

15 Small Creators Giving you Amazing Content for your Game!

Next Story

The Owl is the Perfect Familiar!

Latest from Blog