identify Identify | 1st level spell 5e
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Identify | 1st level spell 5e

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Identify and all magical effects that identify details of magical items, when cast by the Gated Races do not measure the possible expiration date of the item. They do leave a slight questioning feeling after the identification.

Also casting time is doubled both for GDW magic users Identifying “outsider items” and for the Gated Races Identifying local magic items. This is due to the extreme exotic nature of the GDW magic origins.

Identify

1st level divination

Casting Time: 1 minute – or 2 minutes

Range: Touch

Components: V S M (A pearl worth at least 100 gp and an owl feather)

Duration: Instantaneous

Classes: Bard, Wizard

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If the caster has no specific training on identifying magical items of the GDW he/she/@ cannot determine its expiration date, instead they are left with a questioning feeling.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

70 / 100

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